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INI File  |  2010-09-05  |  9KB  |  307 lines

  1. [preset00]
  2. fRating=3.000000
  3. fGammaAdj=1.000000
  4. fDecay=0.925000
  5. fVideoEchoZoom=1.006500
  6. fVideoEchoAlpha=0.500000
  7. nVideoEchoOrientation=3
  8. nWaveMode=2
  9. bAdditiveWaves=1
  10. bWaveDots=1
  11. bWaveThick=0
  12. bModWaveAlphaByVolume=0
  13. bMaximizeWaveColor=0
  14. bTexWrap=0
  15. bDarkenCenter=0
  16. bRedBlueStereo=0
  17. bBrighten=0
  18. bDarken=0
  19. bSolarize=0
  20. bInvert=0
  21. fWaveAlpha=4.099998
  22. fWaveScale=2.850136
  23. fWaveSmoothing=0.630000
  24. fWaveParam=0.000000
  25. fModWaveAlphaStart=0.710000
  26. fModWaveAlphaEnd=1.300000
  27. fWarpAnimSpeed=1.000000
  28. fWarpScale=1.331000
  29. fZoomExponent=1.000000
  30. fShader=0.000000
  31. zoom=0.999514
  32. rot=0.000000
  33. cx=0.500000
  34. cy=0.500000
  35. dx=0.000000
  36. dy=0.000000
  37. warp=0.010000
  38. sx=1.000000
  39. sy=1.000000
  40. wave_r=1.000000
  41. wave_g=0.000000
  42. wave_b=0.000000
  43. wave_x=0.500000
  44. wave_y=0.500000
  45. ob_size=0.010000
  46. ob_r=0.010000
  47. ob_g=0.000000
  48. ob_b=0.000000
  49. ob_a=1.000000
  50. ib_size=0.020000
  51. ib_r=0.250000
  52. ib_g=0.250000
  53. ib_b=0.250000
  54. ib_a=1.000000
  55. nMotionVectorsX=64.000000
  56. nMotionVectorsY=48.000000
  57. mv_dx=0.000000
  58. mv_dy=0.000000
  59. mv_l=0.850000
  60. mv_r=0.499900
  61. mv_g=0.499900
  62. mv_b=0.499900
  63. mv_a=0.000000
  64. wavecode_0_enabled=0
  65. wavecode_0_samples=512
  66. wavecode_0_sep=0
  67. wavecode_0_bSpectrum=0
  68. wavecode_0_bUseDots=0
  69. wavecode_0_bDrawThick=0
  70. wavecode_0_bAdditive=0
  71. wavecode_0_scaling=1.000000
  72. wavecode_0_smoothing=0.500000
  73. wavecode_0_r=1.000000
  74. wavecode_0_g=1.000000
  75. wavecode_0_b=1.000000
  76. wavecode_0_a=1.000000
  77. wavecode_1_enabled=0
  78. wavecode_1_samples=512
  79. wavecode_1_sep=0
  80. wavecode_1_bSpectrum=0
  81. wavecode_1_bUseDots=0
  82. wavecode_1_bDrawThick=0
  83. wavecode_1_bAdditive=0
  84. wavecode_1_scaling=1.000000
  85. wavecode_1_smoothing=0.500000
  86. wavecode_1_r=1.000000
  87. wavecode_1_g=1.000000
  88. wavecode_1_b=1.000000
  89. wavecode_1_a=1.000000
  90. wavecode_2_enabled=0
  91. wavecode_2_samples=512
  92. wavecode_2_sep=0
  93. wavecode_2_bSpectrum=0
  94. wavecode_2_bUseDots=0
  95. wavecode_2_bDrawThick=0
  96. wavecode_2_bAdditive=0
  97. wavecode_2_scaling=1.000000
  98. wavecode_2_smoothing=0.500000
  99. wavecode_2_r=1.000000
  100. wavecode_2_g=1.000000
  101. wavecode_2_b=1.000000
  102. wavecode_2_a=1.000000
  103. wavecode_3_enabled=0
  104. wavecode_3_samples=512
  105. wavecode_3_sep=0
  106. wavecode_3_bSpectrum=0
  107. wavecode_3_bUseDots=0
  108. wavecode_3_bDrawThick=0
  109. wavecode_3_bAdditive=0
  110. wavecode_3_scaling=1.000000
  111. wavecode_3_smoothing=0.500000
  112. wavecode_3_r=1.000000
  113. wavecode_3_g=1.000000
  114. wavecode_3_b=1.000000
  115. wavecode_3_a=1.000000
  116. shapecode_0_enabled=0
  117. shapecode_0_sides=4
  118. shapecode_0_additive=0
  119. shapecode_0_thickOutline=0
  120. shapecode_0_textured=0
  121. shapecode_0_x=0.500000
  122. shapecode_0_y=0.500000
  123. shapecode_0_rad=0.164463
  124. shapecode_0_ang=0.000000
  125. shapecode_0_tex_ang=0.000000
  126. shapecode_0_tex_zoom=1.000000
  127. shapecode_0_r=1.000000
  128. shapecode_0_g=0.000000
  129. shapecode_0_b=0.000000
  130. shapecode_0_a=1.000000
  131. shapecode_0_r2=0.000000
  132. shapecode_0_g2=1.000000
  133. shapecode_0_b2=0.000000
  134. shapecode_0_a2=0.000000
  135. shapecode_0_border_r=1.000000
  136. shapecode_0_border_g=1.000000
  137. shapecode_0_border_b=1.000000
  138. shapecode_0_border_a=0.000000
  139. shape_0_per_frame1=tmie= (time*0.25) * (bass*0.05);
  140. shape_0_per_frame2=
  141. shape_0_per_frame3=ang = tmie;
  142. shape_0_per_frame4=
  143. shape_0_per_frame5=dx = asx;
  144. shape_0_per_frame6=
  145. shape_0_per_frame7=asx= sx - abs(time-sin(ang*x-y));
  146. shape_0_per_frame8=asy= sy - abs(time-sin(ang*x-y));
  147. shape_0_per_frame9=
  148. shape_0_per_frame10=
  149. shape_0_per_frame11=x = sin(time/2)*0.4 + 0.5;
  150. shape_0_per_frame12=
  151. shape_0_per_frame13=
  152. shape_0_per_frame14=r = r2 * tmie ;
  153. shape_0_per_frame15=g = g2 * tmie ;
  154. shape_0_per_frame16=b = b2 * tmie ;
  155. shape_0_per_frame17=r2 = r*.9998 - tmie ;
  156. shape_0_per_frame18=g2 = g*.9998 - tmie ;
  157. shape_0_per_frame19=b2 = b*.9998 - tmie ;
  158. shapecode_1_enabled=0
  159. shapecode_1_sides=4
  160. shapecode_1_additive=0
  161. shapecode_1_thickOutline=0
  162. shapecode_1_textured=1
  163. shapecode_1_x=0.500000
  164. shapecode_1_y=0.500000
  165. shapecode_1_rad=0.599577
  166. shapecode_1_ang=0.000000
  167. shapecode_1_tex_ang=3.141593
  168. shapecode_1_tex_zoom=0.756687
  169. shapecode_1_r=1.000000
  170. shapecode_1_g=1.000000
  171. shapecode_1_b=1.000000
  172. shapecode_1_a=1.000000
  173. shapecode_1_r2=1.000000
  174. shapecode_1_g2=1.000000
  175. shapecode_1_b2=1.000000
  176. shapecode_1_a2=1.000000
  177. shapecode_1_border_r=1.000000
  178. shapecode_1_border_g=1.000000
  179. shapecode_1_border_b=1.000000
  180. shapecode_1_border_a=0.000000
  181. shape_1_per_frame1=ang = sin(time*0.3) + .5;
  182. shapecode_2_enabled=0
  183. shapecode_2_sides=4
  184. shapecode_2_additive=0
  185. shapecode_2_thickOutline=0
  186. shapecode_2_textured=0
  187. shapecode_2_x=0.500000
  188. shapecode_2_y=0.500000
  189. shapecode_2_rad=0.100000
  190. shapecode_2_ang=0.000000
  191. shapecode_2_tex_ang=0.000000
  192. shapecode_2_tex_zoom=1.000000
  193. shapecode_2_r=1.000000
  194. shapecode_2_g=0.000000
  195. shapecode_2_b=0.000000
  196. shapecode_2_a=1.000000
  197. shapecode_2_r2=0.000000
  198. shapecode_2_g2=1.000000
  199. shapecode_2_b2=0.000000
  200. shapecode_2_a2=0.000000
  201. shapecode_2_border_r=1.000000
  202. shapecode_2_border_g=1.000000
  203. shapecode_2_border_b=1.000000
  204. shapecode_2_border_a=0.100000
  205. shapecode_3_enabled=0
  206. shapecode_3_sides=4
  207. shapecode_3_additive=0
  208. shapecode_3_thickOutline=0
  209. shapecode_3_textured=0
  210. shapecode_3_x=0.500000
  211. shapecode_3_y=0.500000
  212. shapecode_3_rad=0.100000
  213. shapecode_3_ang=0.000000
  214. shapecode_3_tex_ang=0.000000
  215. shapecode_3_tex_zoom=1.000000
  216. shapecode_3_r=1.000000
  217. shapecode_3_g=0.000000
  218. shapecode_3_b=0.000000
  219. shapecode_3_a=1.000000
  220. shapecode_3_r2=0.000000
  221. shapecode_3_g2=1.000000
  222. shapecode_3_b2=0.000000
  223. shapecode_3_a2=0.000000
  224. shapecode_3_border_r=1.000000
  225. shapecode_3_border_g=1.000000
  226. shapecode_3_border_b=1.000000
  227. shapecode_3_border_a=0.100000
  228. per_frame_init_1=mv_x = 64;
  229. per_frame_init_2=mv_y = 89;
  230. per_frame_1=wave_a = 0;
  231. per_frame_2=
  232. per_frame_3=
  233. per_frame_4=
  234. per_frame_5=//Thanks to Zylot for rainbow generator
  235. per_frame_6=counter1 = if(equal(counter2,1),if(equal(counter1,1),0,counter1+.2),1);
  236. per_frame_7=counter2 = if(equal(counter1,1),if(equal(counter2,1),0,counter2+.2),1);
  237. per_frame_8=cdelay1 = if(equal(cdelay2,1),1,if(equal(colorcounter%2,1),if(equal(counter1,1),2 ,0), if(equal(counter2,1),2,0)));
  238. per_frame_9=cdelay2 = if(equal(cdelay1,2),1,0);
  239. per_frame_10=colorcounter = if(above(colorcounter,7),0,if(equal(cdelay1,1),colorcounter+1,colorcounter));
  240. per_frame_11=ob_r = .5*if(equal(colorcounter,1),1, if(equal(colorcounter,2),1, if(equal(colorcounter,3),1, if(equal(colorcounter,4),sin(counter2+2.1), if(equal(colorcounter,5),0, if(equal(colorcounter,6),0,sin(counter1)))))));
  241. per_frame_12=ob_g = .5*if(equal(colorcounter,1),0, if(equal(colorcounter,2),sin(counter2*.5), if(equal(colorcounter,3),sin((counter1+1.75)*.4), if(equal(colorcounter,4),1, if(equal(colorcounter,5),1, if(equal(colorcounter,6),sin(counter2+2),0))))));
  242. per_frame_13=ob_b = if(equal(colorcounter,1),sin(counter1+2.1), if(equal(colorcounter,2),0, if(equal(colorcounter,3),0, if(equal(colorcounter,4),0, if(equal(colorcounter,5),sin(counter1), if(equal(colorcounter,6),1,1))))));
  243. per_frame_14=
  244. per_frame_15=
  245. per_frame_16=
  246. per_frame_17=ib_r = ob_r*1.001;
  247. per_frame_18=ib_g = ob_g*1.001;
  248. per_frame_19=ib_b = ob_b*1.001;
  249. per_frame_20=
  250. per_frame_21=
  251. per_frame_22=
  252. per_frame_23=decay = 0.9999;
  253. per_frame_24=
  254. per_frame_25=
  255. per_frame_26=
  256. per_frame_27=
  257. per_frame_28=
  258. per_frame_29=basstemp= bass + bass_att + bass_thresh;
  259. per_frame_30=trebtemp= treb + treb_att + treb_thresh;
  260. per_frame_31=trasstemp= (max(basstemp, trebtemp));
  261. per_frame_32=trassave= (trasstemp/3);
  262. per_frame_33=
  263. per_frame_34=basst= max(bass + bass_att, treb + treb_att);
  264. per_frame_35=trebb= min(basst + bass_thresh, basst + treb_thresh);
  265. per_frame_36=midbeat= trebb/3;
  266. per_frame_37=midtb= max(midbeat + mid, midbeat + mid_att);
  267. per_frame_38=mtb= midtb/2.25;
  268. per_frame_39=
  269. per_frame_40=beetA= (max(treb, bass) + min(treb_att, bass_att)) /2;
  270. per_frame_41=beetB= (max(mid, beetA) + min(mid_att, beetA*0.5)) /2;
  271. per_frame_42=beetAB= (beetA+beetB)/2;
  272. per_frame_43=beetC= (max(mid, treb) + min(mid_att, treb_att)) /2;
  273. per_frame_44=beetD= (max(bass, beetC) + min(bass_att, beetC*0.5)) /2;
  274. per_frame_45=beetCD= (beetC+beetD)/2;
  275. per_frame_46=beet= (beetAB+beetCD) /2;
  276. per_frame_47=
  277. per_frame_48=madbeat= (trassave+mtb+beet) /3;
  278. per_pixel_1=rot = rot +.05 * sin(rad-(time*.1+bas))  ;
  279. per_pixel_2=bas =  (bass*2.5);
  280. per_pixel_3=bos = bass;
  281. per_pixel_4=warp = (bos + bass + bass) * .1;
  282. per_pixel_5=cx = (cx + treb) * .5;
  283. per_pixel_6=
  284. per_pixel_7=dx = dy+.01 ;
  285. per_pixel_8=dy = dx-.01 ;
  286. per_pixel_9=
  287. per_pixel_10=basstemp= bass + bass_att + bass_thresh;
  288. per_pixel_11=trebtemp= treb + treb_att + treb_thresh;
  289. per_pixel_12=trasstemp= (max(basstemp, trebtemp));
  290. per_pixel_13=trassave= (trasstemp/3);
  291. per_pixel_14=
  292. per_pixel_15=basst= max(bass + bass_att, treb + treb_att);
  293. per_pixel_16=trebb= min(basst + bass_thresh, basst + treb_thresh);
  294. per_pixel_17=midbeat= trebb/3;
  295. per_pixel_18=midtb= max(midbeat + mid, midbeat + mid_att);
  296. per_pixel_19=mtb= midtb/2.25;
  297. per_pixel_20=
  298. per_pixel_21=beetA= (max(treb, bass) + min(treb_att, bass_att)) /2;
  299. per_pixel_22=beetB= (max(mid, beetA) + min(mid_att, beetA*0.5)) /2;
  300. per_pixel_23=beetAB= (beetA+beetB)/2;
  301. per_pixel_24=beetC= (max(mid, treb) + min(mid_att, treb_att)) /2;
  302. per_pixel_25=beetD= (max(bass, beetC) + min(bass_att, beetC*0.5)) /2;
  303. per_pixel_26=beetCD= (beetC+beetD)/2;
  304. per_pixel_27=beet= (beetAB+beetCD) /2;
  305. per_pixel_28=
  306. per_pixel_29=madbeat= (trassave+mtb+beet) /3;
  307.